local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
main_id = 375
L0_1 = {}
L1_1 = 37501
L2_1 = 37502
L3_1 = 37503
L4_1 = 37504
L5_1 = 37505
L6_1 = 37506
L7_1 = 37507
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1164
L4_1.alias = "Guard"
L4_1.script = "Actor/Quest/Q375/Guard"
L4_1.pos = "Q374Guard"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["37501"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1164
L3_1.alias = "Guard"
L3_1.script = "Actor/Quest/Q375/Guard"
L3_1.pos = "Q374Guard"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["37502"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L2_1.scene_id = 1005
L2_1.pos = "PlayerPos"
L1_1.avatar = L2_1
L0_1["37503"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["37504"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["37505"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["37506"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L0_1["37507"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1001
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.pos = "Q374WendyTemp"
L3_1.data_index = 0
L3_1.scene_id = 1008
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1164
L4_1.alias = "Guard"
L4_1.script = "Actor/Quest/Q375/Guard"
L4_1.pos = "Q374Guard"
L4_1.data_index = 0
L4_1.scene_id = 1008
L4_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["37501"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70300040
L3_1.pos = "Harp"
L3_1.alias = "Harp"
L3_1.scene_id = 1005
L3_1.room_id = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 1131
L3_1.alias = "SneakAI1"
L3_1.script = "Actor/Npc/SneakAI"
L3_1.pos = "AI1Pos1"
L3_1.data_index = 0
L3_1.scene_id = 1005
L3_1.room_id = 1
L4_1 = {}
L4_1.id = 1132
L4_1.alias = "SneakAI2"
L4_1.script = "Actor/Npc/SneakAI"
L4_1.pos = "AI2Pos1"
L4_1.data_index = 0
L4_1.scene_id = 1005
L4_1.room_id = 1
L5_1 = {}
L5_1.id = 1133
L5_1.alias = "SneakAI3"
L5_1.script = "Actor/Npc/SneakAI"
L5_1.pos = "AI3Pos1"
L5_1.data_index = 0
L5_1.scene_id = 1005
L5_1.room_id = 1
L6_1 = {}
L6_1.id = 1134
L6_1.alias = "SneakAI4"
L6_1.script = "Actor/Npc/SneakAI"
L6_1.pos = "AI4Pos1"
L6_1.data_index = 0
L6_1.scene_id = 1005
L6_1.room_id = 1
L7_1 = {}
L7_1.id = 1135
L7_1.alias = "SneakAI5"
L7_1.script = "Actor/Npc/SneakAI"
L7_1.pos = "AI5Pos1"
L7_1.data_index = 0
L7_1.scene_id = 1005
L7_1.room_id = 1
L8_1 = {}
L8_1.id = 1136
L8_1.alias = "SneakAI6"
L8_1.script = "Actor/Npc/SneakAI"
L8_1.pos = "AI6Pos1"
L8_1.data_index = 0
L8_1.scene_id = 1005
L8_1.room_id = 1
L9_1 = {}
L9_1.id = 1137
L9_1.alias = "SneakAI7"
L9_1.script = "Actor/Npc/SneakAI"
L9_1.pos = "AI7Pos1"
L9_1.data_index = 0
L9_1.scene_id = 1005
L9_1.room_id = 1
L10_1 = {}
L10_1.id = 1138
L10_1.alias = "SneakAI8"
L10_1.script = "Actor/Npc/SneakAI"
L10_1.pos = "AI8Pos1"
L10_1.data_index = 0
L10_1.scene_id = 1005
L10_1.room_id = 1
L11_1 = {}
L11_1.id = 1139
L11_1.alias = "SneakAI9"
L11_1.script = "Actor/Npc/SneakAI"
L11_1.pos = "AI9Pos1"
L11_1.data_index = 0
L11_1.scene_id = 1005
L11_1.room_id = 1
L12_1 = {}
L12_1.id = 1140
L12_1.alias = "SneakAI10"
L12_1.script = "Actor/Npc/SneakAI"
L12_1.pos = "AI10Pos1"
L12_1.data_index = 0
L12_1.scene_id = 1005
L12_1.room_id = 1
L13_1 = {}
L13_1.id = 1141
L13_1.alias = "SneakAI11"
L13_1.script = "Actor/Npc/SneakAI"
L13_1.pos = "AI11Pos1"
L13_1.data_index = 0
L13_1.scene_id = 1005
L13_1.room_id = 1
L14_1 = {}
L14_1.id = 1142
L14_1.alias = "SneakAI12"
L14_1.script = "Actor/Npc/SneakAI"
L14_1.pos = "AI12Pos1"
L14_1.data_index = 0
L14_1.scene_id = 1005
L14_1.room_id = 1
L15_1 = {}
L15_1.id = 1143
L15_1.alias = "SneakAI13"
L15_1.script = "Actor/Npc/SneakAI"
L15_1.pos = "AI13Pos1"
L15_1.data_index = 0
L15_1.scene_id = 1005
L15_1.room_id = 1
L16_1 = {}
L16_1.id = 1144
L16_1.alias = "SneakAI14"
L16_1.script = "Actor/Npc/SneakAI"
L16_1.pos = "AI14Pos1"
L16_1.data_index = 0
L16_1.scene_id = 1005
L16_1.room_id = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L2_1[12] = L14_1
L2_1[13] = L15_1
L2_1[14] = L16_1
L1_1.npcs = L2_1
L0_1["37503"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1008
L3_1.pos = "Q375Fail"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["37504"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q372Venti"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["37506"] = L1_1
